Hi Leute,
hier ein paar Infos, die nicht gerade angenehm sind ...
Save-Import Bug in Dragon Age II ?
An diejenigen, die es schon spielen können: Habt ihr einen Spielstand von Awakening mit DLC usw.
importiert und die getroffenen Entscheidungen waren korrekt aufgelistet?
Im offiziellen Biowareforum gehts ja gerade richtig ab, da das anscheinend nicht funktionieren soll
bzw. während des Spielens immer fehlerhafter wird. Der Fehler soll angeblich sogar in der Readme
Datei auf der DVD des Originalspiels aufgeführt sein sein.
Im Social Network laufen deswegen auch schon einige Sturm. Als männlicher Hawke wird man des
Öfteren als Frau angesprochen und Entscheidungen werden falsch ausgelesen.
http://social.bioware.com/forum/1/to.../index/6406652
Wie man so hört, tritt der Fehler mit dem importierten Spielstand erst während des Spielens auf.
Wenn man am Anfang importiert, wird einem noch alles korrekt in der Liste angezeigt.
Hier der Rest der Bugliste aus der englischen Readme, für interessierte Leser:
► Text anzeigen
Balance
- The warrior's Rally talent does not correctly extend the benefits of sustained modes to other party members.
- The mage's Horror and Petrify spells say that they have a 100% chance of applying against "any enemy." Although these spells are indeed just as likely to apply to a boss-level enemy as a normal-level enemy, some enemies are immune to certain effects, no
matter the enemy's rank. For example, ogres of any rank cannot be stunned by any ability and are thus innately immune to Horror.
- The mage's Arcane Wall upgrade indicates that it extends the benefits of Arcane Shield to other party members. Although this is
true, the upgrade reduces the effectiveness of Arcane Shield in doing so and applies a reduced version of the effects to other
party members.
- Varric's Embellishment talent refers to a movement speed increase. The ability does not affect movement speed but does affect attack speed.
- The secondary penalties applied by status effects like STAGGER, BRITTLE, and DISORIENT (reductions in enemy defense, for example) are smaller than described in the codex. However, the cross-class combo bonuses themselves (extra damage vs. STAGGERED enemies, for example) work as described.
- In rare cases, character statistics can become corrupted in a manner that does not block progress but might make combat easier or more difficult than intended. For example, Hawke might not sustain injuries after falling in combat or might develop a negative damage resistance score.
- Nightmare difficulty adds several effects that are not described in-game, including the following:
1) Attacks from party members that hit more than a single target (including attacks from a two-handed warrior or a weapon-and-shield warrior) are capable of harming fellow party members as well as enemies.
2) Enemy assassins have a chance to steal potions.
3) When enemy assassins strike from stealth, they bypass the victim's armor.
4) Enemy commanders are able to taunt their allies into attacking a single member of the player's party en masse.
5) When party members fall below 10% health, they suffer bleeding damage that will further erode their health unless they are
healed.
6) Various enemies become completely immune to certain types of damage; for example, dragons become immune to fire damage.
Plots (Minor Spoilers)
- Some side plots do not close properly if they are left uncompleted when the story jumps forward in time. They remain open in the journal but cannot be completed in the new timeline. They do not prevent the game from proceeding and can be ignored.
- In some cases, characters in conversation make inaccurate references to earlier events in Dragon Age II or to the events of Dragon Age: Origins, if you imported a saved game.
- In the plot Fools Rush In, it is occasionally possible to pick up a letter before Isabela tells you to do so. This prevents the plot from progressing. To complete the plot, restore from an earlier save and do not pick up the letter until Isabela says to search the bodies.
- The plot Finders Keepers cannot be completed if you leave the warehouse before finding the crate. This does not block progress in the game as a whole.
- After you acquire the plot Who Needs Rescuing, the plot's opening events sometimes fail to trigger. The plot cannot be completed if this occurs, but this does not block progress in the game's main plot.
Gruss
Mr.Gnom